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Steven Johnson
How We Got to Now: Six Innovations That Made the Modern WorldWhat was the chain of unexpected connections that led from the search for clean water to the manufacture of computer chips? And how did the overheating of printing presses in the U.S. inspire mass migration and political transformation? How We Got to Now, explores the history of innovation over centuries, tracing facets of modern life (refrigeration, clocks, and eyeglass lenses, to name a few) from their creation by amateurs and entrepreneurs to their unintended historical consequences. This illustrated...
Video details
Date: 23 October 2014
Duration: 00:59:02
Collection: Visiting Speakers Series
Larry Zitnick
Computer Vision - StAR Lecture Series: Object RecognitionThe state-of-the-art in object recognition has undergone dramatic changes in the last 20 years. In this talk, I will review the progression of the field and discuss why various approaches both succeeded and failed. The talk will cover visual recognition from the early 90's, including handwritten digit and face detection, to the current state-of-the-art in deep learning applied to object categorization. Algorithms will be explained at an intuitive level. The talk is aimed at the non-expert in computer...
Video details
Date: 23 October 2014
Duration: 01:19:10
Collection: MSR Talk Series
Krysta Svore on quantum computing and machine learningSenior Researcher Krysta Svore comments on the potential effect quantum computing can have on machine learning.
Video details
Date: 23 October 2014
Duration: 00:01:38
Publisher: Microsoft
AutoTag This is a demo video for the Windows 8.1 Universal application called AutoTag 'n Search My Photos.
Video details
Date: 17 October 2014
Duration: 00:03:42
Publisher: Microsoft
Roger Myerson
Sequential Equilibrium Distributions in Multi-Stage Games with Infinite Sets of Types and ActionsWe consider the question of how to define of sequential equilibria for multi-stage games with infinite type sets and infinite action sets. The definition should be a natural extension of Kreps and Wilson's 1982 definition for finite games, should yield intuitively appropriate solutions for various examples, and should exist for a broad class of economically interesting games.
Video details
Date: 17 October 2014
Duration: 01:05:42
Anup Rao and Navin Goyal
MSR Theory  Day - Part 34:15-4:35 Navin Goyal, MSR-India Title: Algorithms for independent component analysisAbstract: Independent component analysis is a problem in signal processing. In this problem, we are given linear superposition of independent signals. E.g., we could be receiving data from several sensors but the receiver only gets the sum of these signals. The problem is to recover the original signal from the superposed data. In some situations this turns out to be possible. In this talk I will discuss a provably...
Video details
Date: 15 October 2014
Duration: 00:53:54
Sebastien Bubeck and Nick Gravin
MSR Theory  Day - Part 23:10-3:30 Sebastien Bubeck, MSR-Redmond Title: On the influence of the seed in random recursive treesAbstract: Let S be a fixed (seed) tree, and T be a large tree grown according to the uniform attachment process initialized on S. We are interested in whether T still contains information about S, even as the size of T goes to infinity. Perhaps surprisingly, we show that different seeds always lead to different distributions for the limiting trees (from a total variation point of view). 3:35-3:55 Nick...
Video details
Date: 15 October 2014
Duration: 00:49:41
Severin Romanov and Nicholas Romanov
The Running Revolution: How to Run Faster, Farther and Injury-Free for LifeThe popular 'barefoot' or minimalist running trend changed the way we think about running, but it has also prompted many questions: Have we been running the wrong way? Have we been running in the wrong kind of shoe? What is the safest type of foot strike? The Running Revolution provides both beginning and experienced runners with everything they need to know in order to safely and efficiently transition to and master a safer and more biomechanically efficient way of running that is guaranteed to improve...
Video details
Date: 14 October 2014
Duration: 01:05:50
Collection: Visiting Speakers Series
Olivier Grisel
Introduction to Machine Learning in Python with Scikit-LearnThis talk will introduce scikit-learn, an Open Source project for Machine Learning in Python and review some new features from the recent 0.15 release: faster randomized ensemble of decision trees and optimization for the memory usage when working on multiple cores. Finally we will demo the typical usage of scikit-learn for interactive predictive analytics in combination with other open source projects from the Python ecosystem namely: numpy, matplotlib, pandas and IPython notebook.
Video details
Date: 14 October 2014
Duration: 01:15:58
Analog Keyboard for Android WearAs touch screens are getting smaller, soft keyboards are getting harder to use. With the Analog Keyboard Project we are exploring handwriting recognition for text input on very small touch screens. This video shows our prototype for Android Wear running on the Motorola Moto 360 and Samsung Gear Live. For more information please see our project page http://research.microsoft.com/en-us/um/redmond/projects/analogkeyboard/index.htm
Video details
Date: 10 October 2014
Duration: 00:01:23
Publisher: Microsoft
Share your photos, not your phone, with Microsoft XimPerfect for moments like dinner with friends, Microsoft Xim is simply a better way to share because you don’t have to pass your phone around to people. When you Xim, the photos will appear synchronously on everyone’s devices even if they don’t have the app. And, Xims expire after a little while so you’re not burdened with storage or management overhead. With Xim you’ll never have to worry again about mistakenly “oversharing” – be it a personal photo, or that little cold you’re getting over. Your friends...
Video details
Date: 8 October 2014
Duration: 00:02:28
Publisher: Microsoft
Madhu Sudan
Communication with Imperfectly Shared RandomnessA common feature in most natural communication is that it relies on a large shared context between speaker and listener, where the context is shared vaguely rather than precisely. Knowledge of language, technical terms, socio-political events, history etc. all combine to form this shared context; and it should be obvious that no one can expect any part of this context to be shared perfectly by the two parties. This shared context helps in compressing communication (else I would have to include an English...
Video details
Date: 8 October 2014
Duration: 01:11:06
Steven Pinker
The Sense of Style: The Thinking PersonWhy is so much writing so bad, and how can we make it better? Is the English language being corrupted by texting and social media? Do the kids today even care about good writing? Why should any of us care?In The Sense of Style, the bestselling linguist and cognitive scientist Steven Pinker answers these questions and more. Rethinking the usage guide for the twenty-first century, Pinker doesn’t carp about the decline of language or recycle pet peeves from the rulebooks of a century ago. Instead, he applies...
Video details
Date: 6 October 2014
Duration: 01:06:23
Collection: Visiting Speakers Series
Third International WomenHear from the challengesponsors of the Microsoft Research October 2014 hackthon, NatureConservancy and Direct Relief, about why they need your help and howuniversity students and challenge sponsors alike benefit from participating in thesehackathons.
Video details
Date: 6 October 2014
Duration: 00:03:32
Publisher: Microsoft
Sensing Techniques for Tablet+Stylus Interaction We explore grip and motion sensing to afford new techniques that leverage how users naturally manipulate tablet and stylus devices during pen + touch interaction. We can detect whether the user holds the pen in a writing grip or tucked between his fingers. We can distinguish bare-handed inputs, such as drag and pinch gestures produced by the non-preferred hand, from touch gestures produced by the hand holding the pen, which necessarily impart a detectable motion signal to the stylus. We can sense which...
Video details
Date: 5 October 2014
Duration: 00:04:21
Publisher: Microsoft
Dyadic Projected Spatial Augmented RealityMano-a-Mano is a unique spatial augmented reality system that combines dynamic projection mapping, multiple perspective views and device-less interaction to support face to face, or dyadic, interaction with 3D virtual objects. Its main advantage over more traditional AR approaches, such as handheld devices with composited graphics or seethrough head worn displays, is that users are able to interact with 3D virtual objects and each other without cumbersome devices that obstruct face to face interaction. We...
Video details
Date: 5 October 2014
Duration: 00:05:17
Publisher: Microsoft
FlexSense: A Transparent Self-Sensing Deformable SurfaceWe present FlexSense, a new thin-film, transparent sensing surface based on printed piezoelectric sensors, which can reconstruct complex deformations without the need for any external sensing, such as cameras. Done in collaboration with Media Interaction Lab, Hagenberg, Austria, and the Institute of Surface Technologies and Photonics, Joanneum Research, FlexSense provides a fully self-contained setup which improves mobility and is not affected from occlusions. Using only a sparse set of sensors, printed...
Video details
Date: 5 October 2014
Duration: 00:04:24
Publisher: Microsoft
On RoomAlive and Augmented RealityIn an excerpt from his Microsoft Research Luminaries interview, Senior Researcher Hrvoje Benko discusses the goals of Project RoomAlive and his vision of augmented reality.
Video details
Date: 5 October 2014
Duration: 00:01:03
Publisher: Microsoft
RoomAlive: Magical Experiences Enabled by Scalable, Adaptive Projector-Camera UnitsRoomAlive is a proof-of-concept prototype that transforms any room into an immersive, augmented entertainment experience. Our system enables new interactive projection mapping experiences that dynamically adapts content to any room. Users can touch, shoot, stomp, dodge and steer projected content that seamlessly co-exists with their existing physical environment. The basic building blocks of RoomAlive are projector-depth camera units, which can be combined through a scalable, distributed framework. The...
Video details
Date: 5 October 2014
Duration: 00:03:19
Publisher: Microsoft
In-Air Gestures Around Unmodified Mobile DevicesIn research led by ETH-Zurich, we present a novel machine learning based algorithm extending the interaction space around mobile devices. The technique uses only the RGB camera now commonplace on off-the-shelf mobile devices. Our algorithm robustly recognizes a wide range of in-air gestures, supporting user variation, and varying lighting conditions. We demonstrate that our algorithm runs in real-time on unmodified mobile devices, including resource-constrained smartphones and smartwatches. Our goal is not...
Video details
Date: 5 October 2014
Duration: 00:03:41
Publisher: Microsoft
Sensing Techniques for Tablet+Stylus Interaction (short)​We explore grip and motion sensing to afford new techniques that leverage how users naturally manipulate tablet and stylus devices during pen + touch interaction. We can detect whether the user holds the pen in a writing grip or tucked between his fingers. We can distinguish bare-handed inputs, such as drag and pinch gestures produced by the non-preferred hand, from touch gestures produced by the hand holding the pen, which necessarily impart a detectable motion signal to the stylus. We can sense which...
Video details
Date: 5 October 2014
Duration: 00:00:28
Publisher: Microsoft
3D-Board: A Whole-body Remote Collaborative WhiteboardIntroducing 3D-Board, a digital whiteboard capable of capturing life-sized virtual embodiments of geographically distributed users. When using large-scale screens for remote collaboration, awareness for the distributed users' gestures and actions is of particular importance. Our work adds to the literature on remote collaborative workspaces, it facilitates intuitive remote collaboration on large-scale, interactive whiteboards by preserving awareness of the full-body pose and gestures of the remote...
Video details
Date: 5 October 2014
Duration: 00:02:18
Publisher: Microsoft
Research as a showcase for what is possibleIn an excerpt from his Microsoft Research Luminaries interview, Senior Researcher Hrvoje Benko comments on the role of research.
Video details
Date: 5 October 2014
Duration: 00:00:46
Publisher: Microsoft
Hrvoje Benko on what inspires himIn an excerpt from his Microsoft Research Luminaries interview, Senior Researcher Hrvoje Benko discusses his inspiration.
Video details
Date: 5 October 2014
Duration: 00:00:38
Publisher: Microsoft
RichReview: Blending Ink, Speech, and Gesture to Support Collaborative Document ReviewThis paper introduces a novel document annotation system that aims to enable the kinds of rich communication that usually only occur in face-to-face meetings. Our system, RichReview, lets users create annotations on top of digital documents using three main modalities: freeform inking, voice for narration, and deictic gestures in support of voice. RichReview uses novel visual representations and time-synchronization between modalities to simplify annotation access and navigation. Moreover, RichReview’s...
Video details
Date: 5 October 2014
Duration: 00:03:02
Publisher: Microsoft
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