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Elevating human-computer interaction to a new level of sophisticationThe Situated Interaction project, a research effort co-led by Eric Horvitz, a Microsoft distinguished scientist and managing director of Microsoft Research Redmond, and his colleague Dan Bohus, focuses on enabling many forms of complex, layered interaction between machines and humans.
Video details
Date: 8 April 2014
Duration: 00:04:52
Publisher: Microsoft
Shape-Writing Enhancements for Windows PhoneOn January 16, 2014, Microsoft researchers and Windows Phone engineers set out to challenge the Guinness World Records fastest text message using a touch-screen mobile phone record.Typing on a touchscreen device without having to look at the screen could be extremely useful in cases when it’s either dangerous, interruptive or impolite to text. Microsoft researchers developed a novel UX and robust decoder to shape write in groups of characters. To demonstrate the feasibility of this approach, the research...
Video details
Date: 4 April 2014
Duration: 00:01:12
Publisher: Microsoft
Stroke recovery gets a boost from KinectStroke Recovery with Kinect is a collaborative project between Microsoft Research Asia and Seoul National University—with funding from the Korean Government Collaboration Program—that provides a virtual reality system to help stroke survivors improve their upper-limb motor functioning in the comfort of their own home.
Video details
Date: 20 January 2014
Duration: 00:01:40
Publisher: Microsoft
Sample-Oriented Task-Driven Visualizations: Allowing Users to Make Better, More Confident DecisionsWe often use datasets that reflect samples, but many visualization tools treat data as full populations. Uncertain visualizations are good at representing data distributions emerging from samples, but are more limited in allowing users to carry out decision tasks. This is because tasks that are simple on a traditional chart (e.g. “compare two bars”) become a complex probabilistic task on a chart with uncertainty. We present guidelines for creating visual annotations for solving tasks with uncertainty, and...
Video details
Date: 3 January 2014
Duration: 00:04:04
Publisher: ACM Conference on Computer-Human Interaction
Opening new doors of communication for sign language usersA new research prototype from Microsoft Research Asia, the Chinese Academy of Sciences, and Beijing Union University uses Kinect technology to translate sign language into spoken language—and spoken language into sign language—in real time. It translates from one sign language to another (such as between American sign language and Chinese sign language), and helps people who can hear communicate with people who are deaf or hard of hearing.The sign language translator uses computational and sensor...
Video details
Date: 24 October 2013
Duration: 00:05:04
Publisher: Microsoft
Opening new doors of communication for sign language users (short)A new research prototype from Microsoft Research Asia, the Chinese Academy of Sciences, and Beijing Union University uses Kinect technology to translate sign language into spoken language—and spoken language into sign language—in real time. It translates from one sign language to another (such as between American sign language and Chinese sign language), and helps people who can hear communicate with people who are deaf or hard of hearing.The sign language translator uses computational and sensor...
Video details
Date: 24 October 2013
Duration: 00:02:38
Publisher: Microsoft
Opening new doors of communication for sign language users (trailer)A new research prototype from Microsoft Research Asia, the Chinese Academy of Sciences, and Beijing Union University uses Kinect technology to translate sign language into spoken language—and spoken language into sign language—in real time. It translates from one sign language to another (such as between American sign language and Chinese sign language), and helps people who can hear communicate with people who are deaf or hard of hearing.The sign language translator uses computational and sensor...
Video details
Date: 24 October 2013
Duration: 00:01:24
Publisher: Microsoft
Jiawei Gu
RoCuModel: an iterative tangible modeling system  RoCuModel is a new tangible modeling interface which combines a specific curve as a tangible modeling proxy input which can also generate a volumetric 3D image to preview the model before fabrication. This research explores a new modeling interactive system that could simplify the process of personal fabrication as well as bridge the gap between design and fabrication for common users without technical requirements. With RoCuModel, people can design a model by hand shaping a tangible curve.
Video details
Date: 20 September 2013
Duration: 00:01:32
Publisher: Microsoft
Lab of Things IntroLab of Things (LoT) is a flexible platform for research that uses connected devices in homes. LoT enables researchers to easily interconnect devices and implement application scenarios. It enables field studies at scale through cloud services that can monitor and update experiments, and provide easy access to collected data. Finally, LoT enables researchers to share data, code, and participants, lowering the barrier to evaluating ideas in a diverse range of settings.http://www.lab-of-things.com/
Video details
Date: 10 July 2013
Duration: 00:02:15
Publisher: Microsoft
Video details
Date: 15 June 2013
Duration: 00:04:29
Publisher: Microsoft
Instant Mobile Video SearchMobile video is quickly becoming a mass consumer phenomenon. More and more people are using their smartphones to search and browse video content while on the move. In this paper, we have developed an innovative instant mobile video search system through which users can discover videos by simply pointing their phones at a screen to capture a very few seconds of what they are watching. The system is able to index large-scale video data using a new layered audio-video indexing approach in the cloud, as well...
Video details
Date: 1 May 2013
Duration: 00:01:38
Publisher: Microsoft
VideoKhetiDesigning ICT systems for rural users in the developing world can be very hard. Just a few of the challenges we face are low literacy, limited experience using digital technologies, and the wide variability in spoken languages. To overcome some of these issues, we created VideoKheti, a mobile system that uses speech, graphics, and touch interaction to help low-literate farmers in rural India find and watch agricultural extension videos in their own language and...
Video details
Date: 25 April 2013
Duration: 00:03:50
Publisher: Microsoft
3D Face ScannerThe app is designed to build a digital 3-D model based on imagery gathered from panning a mobile phone around an object.
Video details
Date: 13 April 2013
Duration: 00:01:23
Publisher: Microsoft
BodyAvatar: Creating 3-D Avatars with Your Body and ImaginationBored of having an ordinary-looking avatar? Want to create something unique? A dragon? A butterfly? An alien? BodyAvatar is a natural interface that lets Kinect players create 3-D avatars of any shape that they can imagine, by using their own bodies as the input. Based on a first-person “you’re the avatar” metaphor, the player simply scans their body posture into an initial shape for the avatar, and then does various intuitive gestures on their own body, which in turn change the shape of the avatar on the...
Video details
Date: 27 February 2013
Duration: 00:03:53
Publisher: Microsoft
Ivan Tashev
Data Driven Suppression Rule for Speech EnhancementThis is invitation video to the attendees’ of ITA 2013 Workshop to attend the talk 'Data Driven Suppression Rule for Speech Enhancement'.
Video details
Date: 8 February 2013
Duration: 00:01:57
Publisher: Microsoft
Jiawei Gu
FlexStroke: a flexible, deformable brush-tip with dynamic stiffness for digital input We are proposing a new system to enhance the tactile experience of digital painting hat includes multi-strokes for different painting needs. In this paper, we describe how FlexStroke is used as a Chinese brush, an oil brush, and a crayon by changing the jamming tip. This tip has different levels of stiffness based on its jamming structure. Visual simulations on PixelSense jointly enhance the intuitive painting process with realistic display results.
Video details
Date: 3 February 2013
Duration: 00:02:31
Publisher: Microsoft
FlashFill in Microsoft Excel 2013 Makes it Easy To Manipulate DataFlashFill, a new feature in Microsoft Excel 2013, learns from your intentions and can extend your data manipulation preferences throughout similar data. This brief tutorial illustrates how easy it is for non-programmers to quickly manipulate data in a way that previously required creating macros.
Video details
Date: 1 February 2013
Duration: 00:02:37
Publisher: Microsoft
IllumiRoom Projects Images Beyond Your TV for an Immersive Gaming ExperienceIllumiRoom is a proof-of-concept Microsoft Research project designed to push the boundary of living room immersive entertainment by blending our virtual and physical worlds with projected visualizations. The effects in the video are rendered in real time and are captured live -- no special effects added in post processing.IllumiRoom project was designed by:Brett Jones, Hrvoje Benko, Eyal Ofek and Andy Wilson
Video details
Date: 9 January 2013
Duration: 00:01:11
Publisher: Microsoft
IllumiRoom @ CES: Projected Peripheral Illusions for Interactive ExperiencesIllumiRoom is a proof-of-concept Microsoft Research project designed to push the boundary of living room immersive entertainment by blending our virtual and physical worlds with projected visualizations. The effects in the video are rendered in real time and are captured live -- not special effects added in post processing. (Short version presented at CES.)IllumiRoom project was designed by:Brett Jones, Hrvoje Benko, Eyal Ofek and Andy Wilson
Video details
Date: 9 January 2013
Duration: 00:00:58
Publisher: Microsoft
HomeProxy: A Physical Proxy for Video Messaging in the HomeHomeProxy is a research prototype that uses a physical proxy to support video messaging at home among distributed family members. A physical artifact dedicated to remote family members makes it easier to chat with them over video. HomeProxy combines a form factor designed for the home environment with a 'no-touch' user experience and an interface that quickly transitions between recorded and live video communication. We designed and implemented a prototype and our early experiences with it indicate the...
Video details
Date: 29 November 2012
Duration: 00:02:54
Publisher: ACM Conference on Computer Supported Cooperative Work
Transforming Computer Interaction with Natural User InterfacesMicrosoft Research is only scratching the surface when it comes to developing new ways users can naturally interact with computers, or, with the aid of small natural user interface devices, interact with the world around them, whether it’s the world of gaming, medicine, or everyday computing.
Video details
Date: 23 November 2012
Duration: 00:01:15
Publisher: Microsoft
Video details
Date: 4 October 2012
Duration: 00:01:03
Publisher: Microsoft
Video details
Date: 4 October 2012
Duration: 00:01:35
Publisher: Microsoft
KinÊtre: A Novel Way To Bring Computer Animations To LifeKinÊtre is a research project from Microsoft Research Cambridge that allows novice users to scan physical objects and bring them to life in seconds by using their own bodies to animate them.
Video details
Date: 2 August 2012
Duration: 00:03:49
Publisher: Microsoft
Touchless Interaction in Medical SettingsIn the surgical theatre vascular surgeons are relient on live fluroscopy images to guide the opperation procedure. Our team has designed and developed a system for manipulating 3D volumetric vascular renderings. We are working on a second system assisting neurosurgeons with the manipulation of 3D brain scans. The aim of the project is to explore the use of touchless interaction within surgical settings, allowing images to be viewed, controlled and manipulated without contact through the use of camera-based...
Video details
Date: 23 July 2012
Duration: 00:02:32
Publisher: Microsoft
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