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Sensing Techniques for Tablet+Stylus Interaction We explore grip and motion sensing to afford new techniques that leverage how users naturally manipulate tablet and stylus devices during pen + touch interaction. We can detect whether the user holds the pen in a writing grip or tucked between his fingers. We can distinguish bare-handed inputs, such as drag and pinch gestures produced by the non-preferred hand, from touch gestures produced by the hand holding the pen, which necessarily impart a detectable motion signal to the stylus. We can sense which...
Video details
Date: 5 October 2014
Duration: 00:04:21
Publisher: Microsoft
Sensing Techniques for Tablet+Stylus Interaction (short)​We explore grip and motion sensing to afford new techniques that leverage how users naturally manipulate tablet and stylus devices during pen + touch interaction. We can detect whether the user holds the pen in a writing grip or tucked between his fingers. We can distinguish bare-handed inputs, such as drag and pinch gestures produced by the non-preferred hand, from touch gestures produced by the hand holding the pen, which necessarily impart a detectable motion signal to the stylus. We can sense which...
Video details
Date: 5 October 2014
Duration: 00:00:28
Publisher: Microsoft
FlexSense: A Transparent Self-Sensing Deformable SurfaceWe present FlexSense, a new thin-film, transparent sensing surface based on printed piezoelectric sensors, which can reconstruct complex deformations without the need for any external sensing, such as cameras. Done in collaboration with Media Interaction Lab, Hagenberg, Austria, and the Institute of Surface Technologies and Photonics, Joanneum Research, FlexSense provides a fully self-contained setup which improves mobility and is not affected from occlusions. Using only a sparse set of sensors, printed...
Video details
Date: 5 October 2014
Duration: 00:04:24
Publisher: Microsoft
RoomAlive: Magical Experiences Enabled by Scalable, Adaptive Projector-Camera UnitsRoomAlive is a proof-of-concept prototype that transforms any room into an immersive, augmented entertainment experience. Our system enables new interactive projection mapping experiences that dynamically adapts content to any room. Users can touch, shoot, stomp, dodge and steer projected content that seamlessly co-exists with their existing physical environment. The basic building blocks of RoomAlive are projector-depth camera units, which can be combined through a scalable, distributed framework. The...
Video details
Date: 5 October 2014
Duration: 00:03:19
Publisher: Microsoft
LightRing: Always-Available 2D Input on Any SurfaceWe present LightRing, a wearable sensor in a ring form factor that senses the 2D location of a fingertip on any surface, independent of orientation or material. The device consists of an infrared proximity sensor for measuring finger flexion and a 1-axis gyroscope for measuring finger rotation. Notably, LightRing tracks subtle fingertip movements from the finger base without requiring instrumentation of other body parts or the environment. This keeps the normal hand function intact and allows for a...
Video details
Date: 5 October 2014
Duration: 00:03:57
Publisher: Microsoft
RichReview: Blending Ink, Speech, and Gesture to Support Collaborative Document ReviewThis paper introduces a novel document annotation system that aims to enable the kinds of rich communication that usually only occur in face-to-face meetings. Our system, RichReview, lets users create annotations on top of digital documents using three main modalities: freeform inking, voice for narration, and deictic gestures in support of voice. RichReview uses novel visual representations and time-synchronization between modalities to simplify annotation access and navigation. Moreover, RichReview’s...
Video details
Date: 5 October 2014
Duration: 00:03:02
Publisher: Microsoft
3D-Board: A Whole-body Remote Collaborative WhiteboardIntroducing 3D-Board, a digital whiteboard capable of capturing life-sized virtual embodiments of geographically distributed users. When using large-scale screens for remote collaboration, awareness for the distributed users' gestures and actions is of particular importance. Our work adds to the literature on remote collaborative workspaces, it facilitates intuitive remote collaboration on large-scale, interactive whiteboards by preserving awareness of the full-body pose and gestures of the remote...
Video details
Date: 5 October 2014
Duration: 00:02:18
Publisher: Microsoft
New Hope for People Living with Paralysis (full-length version)Learn how a multi-disciplinary team uses the Lab of Things as the platform to interconnect wearable sensors like gloves, headbands, and capacitive sensors built into clothing, bed sheets, and wheelchair pads. These sensors capture/monitor subtle motions such as finger twitching, lower arm rotation, and head movements among patients with paralysis, with the goal of providing these individuals the ability to control appliances in caregiving and home settings. The team working on this project is comprised of...
Video details
Date: 7 July 2014
Duration: 00:04:27
Publisher: Microsoft
Printing Interactivity: Customizable 3-D PrintingPresenting two new technologies that empower consumers to design and produce working physical devices customized to their particular needs: A highly interactive, touch-first 3-D printing app makes 3-D modeling accessible to a broad range of consumers. It uses the 3-D printer support in Windows 8.1 and adds an intuitive, block-based editor. A technique enabling users to create working interactive devices cheaply and easily, based on recent advances in conductive inks coupled with a new type of modular...
Video details
Date: 17 April 2014
Duration: 00:04:38
Collection: TechFair 2014
Publisher: Microsoft
Get to know Microsoft ResearchA quick peek at what's new at Microsoft Research.
Video details
Date: 17 April 2014
Duration: 00:01:26
Publisher: Microsoft
Exploring Interactive Furniture with EmotoCouch People respond emotionally to other people, animals, or even objects like furniture. While current furniture is static in appearance, embedded electronics can enable furniture to change its appearance. A couch could show excitement during a party or anger when a pet scratches it. But would emotional furniture delight or annoy people?To explore the potential for emotional furniture, we built EmotoCouch. Through colored light, visual patterns, and haptic feedback, EmotoCouch expresses six emotional states:...
Video details
Date: 27 September 2013
Duration: 00:01:48
Publisher: Microsoft
Jiawei Gu
RoCuModel: an iterative tangible modeling system  RoCuModel is a new tangible modeling interface which combines a specific curve as a tangible modeling proxy input which can also generate a volumetric 3D image to preview the model before fabrication. This research explores a new modeling interactive system that could simplify the process of personal fabrication as well as bridge the gap between design and fabrication for common users without technical requirements. With RoCuModel, people can design a model by hand shaping a tangible curve.
Video details
Date: 20 September 2013
Duration: 00:01:32
Publisher: Microsoft
Jiawei Gu
FlexStroke: a flexible, deformable brush-tip with dynamic stiffness for digital input We are proposing a new system to enhance the tactile experience of digital painting hat includes multi-strokes for different painting needs. In this paper, we describe how FlexStroke is used as a Chinese brush, an oil brush, and a crayon by changing the jamming tip. This tip has different levels of stiffness based on its jamming structure. Visual simulations on PixelSense jointly enhance the intuitive painting process with realistic display results.
Video details
Date: 3 February 2013
Duration: 00:02:31
Publisher: Microsoft
IllumiRoom: Peripheral Projected Illusions for Interactive ExperiencesIllumiRoom is a proof-of-concept system that augments the area surrounding a television with projected visualiza­tions to enhance traditional gaming experiences. We investigate how projected visualizations in the periphery can negate, include, or augment the existing physical environ­ment and complement the content displayed on the television screen. Peripheral projected illusions can change the appearance of the room, induce apparent motion, extend the field of view, and enable entirely new physical...
Video details
Date: 29 January 2013
Duration: 00:05:27
Publisher: ACM Conference on Computer-Human Interaction
Battling Tuberculosis Using Microsoft TechnologyMicrosoft Research develops a biometric monitoring system to help patients complete tuberculosis treatment programs.
Video details
Date: 3 December 2012
Duration: 00:13:46
Publisher: Microsoft
Transforming Computer Interaction with Natural User InterfacesMicrosoft Research is only scratching the surface when it comes to developing new ways users can naturally interact with computers, or, with the aid of small natural user interface devices, interact with the world around them, whether it’s the world of gaming, medicine, or everyday computing.
Video details
Date: 23 November 2012
Duration: 00:01:15
Publisher: Microsoft
Video details
Date: 4 October 2012
Duration: 00:01:03
Publisher: Microsoft
MirageTable: Freehand Interaction on a Projected Augmented Reality TabletopIn MirageTable, a 3D stereoscopic projector projects content directly on top of the curved screen. The information is captured by the Kinect camera, which also tracks the user's gaze. This enables presentation of correct perspective use to a single user on top of the dynamic changing geometry of the real world.
Video details
Date: 16 April 2012
Duration: 00:03:38
Publisher: Microsoft
Humantenna: Using the Body as an Antenna for Real-Time Whole-Body InteractionHumantenna senses whole-body gestures without any instrumentation to the environment and only minimal instrumentation to the user. Leveraging the existing electromagnetic noise coming from appliances and power lines, the human body acts as an antenna and receives this noise, which this project uses as its signal. By measuring the voltage over time over one surface of the body, we are able to classify which gesture the user is performing. Humantenna can also identify the location of the user as well as the...
Video details
Date: 16 April 2012
Duration: 00:01:46
Publisher: Microsoft
Sasa Junuzovic
IllumiShare Physical and Digital Surface Sharing (TechFest 2012)In this video, we show how IllumiShare can share any object both across two physical surfaces and across a physical and a digital surface. In the first part of the video, we show how sharing across two physical tables supports scenarios such as sketching, diagramming, and designing, while in the second part of the video, we show how a remote meeting attendee on a digital device, such as a slate or tablet PC, can interact with a physical whiteboard in the meeting conference room.
Video details
Date: 8 March 2012
Duration: 00:03:30
Publisher: Microsoft
Video details
Date: 6 March 2012
Duration: 00:02:05
Publisher: Microsoft
Sasa Junuzovic
IllumiShare Showcase VideoIn this video, IllumiShare is used by two remote people to share areas of their tables on which they can use real pen and paper and their hands to interact. They play a game of tic-tac-toe, they show each other physical objects such as cards, dice, and toys, and they also work through a math worksheet together.
Video details
Date: 22 February 2012
Duration: 00:02:44
Publisher: Microsoft
Xiaofan Fred Jiang and Chieh-Jan Mike Liang
LiveSynergy: Bridging the Gap between Virtual and Physical WorldsLiveSynergy is a novel magnetic-based wireless proximity detection platform, with accuracy and consistency better than existing solutions such as BLE, WiFi, ZigBee, and long-range RFID. Building on top of this platform, we provide cloud-based APIs that enable real-time and rich interactions between humans and their physical environment. LiveSynergy enables a range of indoor applications such as location-based targeted advertising and presence detection.
Video details
Date: 12 January 2012
Duration: 00:05:45
Publisher: Microsoft
Sasa Junuzovic
Remote Play Using IllumiShare and SkypeThis video shows how IllumiShare provides a delightful remote play experience when coupled with a Skype video connection.
Video details
Date: 3 December 2011
Duration: 00:01:48
Publisher: Microsoft
eHeritagee-Heritage is the use of data transfer to help preserve cultural heritage. The first stage is acquisition, and developing how to identify and produce software to attain this. The Gigapixel Camera is used, along with the entire spectrum of color, to capture the highest degree of detail possible. Social responsibility is the cornerstone of the project, with conservation and presentation of cultural heritage in mind. Three-dimensional imagery provides an opportunity to find new data with regard to...
Video details
Date: 27 September 2011
Duration: 00:18:27
Publisher: Microsoft
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