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Learning to Be a Depth Camera for Close-Range Human Capture and InteractionAmong Microsoft Research's contributions to SIGGRAPH 2014, a machine learning technique for estimating absolute, per-pixel depth using any conventional monocular 2D camera, with minor hardware modifications. Our approach targets close-range human capture and interaction where dense 3D estimation of hands and faces is desired. We use hybrid classification-regression forests to learn how to map from near infrared intensity images to absolute, metric depth in real-time. We demonstrate a variety of...
Video details
Date: 11 August 2014
Duration: 00:03:42
Publisher: Microsoft
Controllable High-Fidelity Facial Performance TransferRecent technological advances in facial capture have made it possible to acquire high-fidelity 3D facial performance data with stunningly high spatial-temporal resolution. This paper introduces a novel facial expression transfer and editing technique for high-fidelity facial performance data. The key idea of our approach is to decompose high-fidelity facial performances into high-level facial feature lines, large-scale facial deformation and fine-scale motion details and transfer them appropriately to...
Video details
Date: 11 August 2014
Duration: 00:04:56
Publisher: Microsoft
Real-Time Non-Rigid Reconstruction Using an RGB-D CameraAmong Microsoft Research's contributions to SIGGRAPH 2014, a combined hardware and software solution for markerless reconstruction of non-rigidly deforming physical objects with arbitrary shape in real-time. Our system uses a single self-contained stereo camera unit built from off-the-shelf components and consumer graphics hardware to generate spatio-temporally coherent 3D models at 30 Hz. A new stereo matching algorithm estimates real-time RGB-D data. The system is an order of magnitude faster than...
Video details
Date: 11 August 2014
Duration: 00:06:45
Publisher: Microsoft
Contributions to SIGGRAPH 2014A brief visual representation of Microsoft Research's contributions to SIGGRAPH 2014.
Video details
Date: 11 August 2014
Duration: 00:01:35
Publisher: Microsoft
Get to know Microsoft ResearchA quick peek at what's new at Microsoft Research.
Video details
Date: 17 April 2014
Duration: 00:01:26
Publisher: Microsoft
Instant Mobile Video SearchMobile video is quickly becoming a mass consumer phenomenon. More and more people are using their smartphones to search and browse video content while on the move. In this paper, we have developed an innovative instant mobile video search system through which users can discover videos by simply pointing their phones at a screen to capture a very few seconds of what they are watching. The system is able to index large-scale video data using a new layered audio-video indexing approach in the cloud, as well...
Video details
Date: 1 May 2013
Duration: 00:01:38
Publisher: Microsoft
BodyAvatar: Creating 3-D Avatars with Your Body and ImaginationBored of having an ordinary-looking avatar? Want to create something unique? A dragon? A butterfly? An alien? BodyAvatar is a natural interface that lets Kinect players create 3-D avatars of any shape that they can imagine, by using their own bodies as the input. Based on a first-person “you’re the avatar” metaphor, the player simply scans their body posture into an initial shape for the avatar, and then does various intuitive gestures on their own body, which in turn change the shape of the avatar on the...
Video details
Date: 27 February 2013
Duration: 00:03:53
Publisher: Microsoft
The video shows 'Virtual Choir', our latest and most comprehensive demo in 'Facing Interaction' series. It's the combination of 'Face Walrus' and 'Spatial Instrument'. We install here a performing art of current 'you' connecting with yourself and others in the same place but across time.
Video details
Date: 18 February 2013
Duration: 00:01:14
Publisher: Microsoft
Spatial InstrumentThis video demonstrate musical instruments based on facial expression. There are total of 8 different channels, each is spatialized on a large display. It's a performing art using MSR multimedia (AV + Tactile) technology.
Video details
Date: 18 February 2013
Duration: 00:01:45
Publisher: Microsoft
Ivan Tashev
Data Driven Suppression Rule for Speech EnhancementThis is invitation video to the attendees’ of ITA 2013 Workshop to attend the talk 'Data Driven Suppression Rule for Speech Enhancement'.
Video details
Date: 8 February 2013
Duration: 00:01:57
Publisher: Microsoft
IllumiRoom: Peripheral Projected Illusions for Interactive ExperiencesIllumiRoom is a proof-of-concept system that augments the area surrounding a television with projected visualiza­tions to enhance traditional gaming experiences. We investigate how projected visualizations in the periphery can negate, include, or augment the existing physical environ­ment and complement the content displayed on the television screen. Peripheral projected illusions can change the appearance of the room, induce apparent motion, extend the field of view, and enable entirely new physical...
Video details
Date: 29 January 2013
Duration: 00:05:27
Publisher: ACM Conference on Computer-Human Interaction
Video details
Date: 17 January 2013
Duration: 00:00:27
Publisher: ACM Conference on Computer-Human Interaction
VidWiki: DemoA brief demo of the VidWiki platform showing a user annotating a Khan Academy video.
Video details
Date: 14 January 2013
Duration: 00:02:59
Publisher: Microsoft
IllumiRoom @ CES: Projected Peripheral Illusions for Interactive ExperiencesIllumiRoom is a proof-of-concept Microsoft Research project designed to push the boundary of living room immersive entertainment by blending our virtual and physical worlds with projected visualizations. The effects in the video are rendered in real time and are captured live -- not special effects added in post processing. (Short version presented at CES.)IllumiRoom project was designed by:Brett Jones, Hrvoje Benko, Eyal Ofek and Andy Wilson
Video details
Date: 9 January 2013
Duration: 00:00:58
Publisher: Microsoft
IllumiRoom Projects Images Beyond Your TV for an Immersive Gaming ExperienceIllumiRoom is a proof-of-concept Microsoft Research project designed to push the boundary of living room immersive entertainment by blending our virtual and physical worlds with projected visualizations. The effects in the video are rendered in real time and are captured live -- no special effects added in post processing.IllumiRoom project was designed by:Brett Jones, Hrvoje Benko, Eyal Ofek and Andy Wilson
Video details
Date: 9 January 2013
Duration: 00:01:11
Publisher: Microsoft
MirageTable: Freehand Interaction on a Projected Augmented Reality TabletopIn MirageTable, a 3D stereoscopic projector projects content directly on top of the curved screen. The information is captured by the Kinect camera, which also tracks the user's gaze. This enables presentation of correct perspective use to a single user on top of the dynamic changing geometry of the real world.
Video details
Date: 16 April 2012
Duration: 00:03:38
Publisher: Microsoft
LightGuide: Projected Visualizations for Hand Movement GuidanceWhen performing complex gestures that require a specific form or technique, such as an exercise or playing an instrument, we use resources such as visual diagrams or videos to communicate concepts like posture, movement and speed of motion. Without incremental and real-time feedback such as those we receive from an instructor, interpreting and following a set of instructions can be a challenge. LightGuide is a new approach to gesture guidance, where digital hints are projected directly on a user's body....
Video details
Date: 16 April 2012
Duration: 00:03:41
Publisher: Microsoft
Cliplets: Juxtaposing Still and Dynamic ImageryA still photograph is a limited format for capturing moments that span an interval of time. Video is the traditional method for recording durations of time, but the subjective “moment” that one desires to capture is often lost in the chaos of shaky camerawork, irrelevant background clutter, and noise that dominates most casually recorded video clips. This work provides a creative lens used to focus on important aspects of a moment by performing spatiotemporal compositing and editing on video-clip input....
Video details
Date: 5 March 2012
Duration: 00:02:48
Collection: TechFest 2012
Publisher: Microsoft
eHeritage Program Collaboration with Dunhuang AcademyThe valuable historic artifacts from the Chinese Dunhuang Grottos—which include preserved caves, statues, murals, and manuscripts—are vulnerable to damage caused by environmental events and human contact. As part of the Microsoft Research Asia eHeritage program, Microsoft Research worked with the Dunhuang Academy to develop a Gigapixel Camera system that digitally captures high-resolution, large-format images and resolves details not visible to the naked eye. The highly-detailed, three-dimensional images...
Video details
Date: 18 December 2011
Duration: 00:02:53
Publisher: Microsoft
Augmented ProjectorHandheld projector systems have the potential to enable users to dynamically augment environments with digital graphics. With Augmented Projector we explore new parts of the design space for interacting using handheld projection in indoor spaces, in particular systems that are more 'aware' of the environment in which they are used.
Video details
Date: 19 October 2011
Duration: 00:05:58
Publisher: Microsoft
Zero-Effort Payments (ZEP)The goal of Zero-Effort Payments (ZEP) is to rethink mobile payments. We are enabling a scenario in which mobile users can pay with 'zero-effort': without interacting with their smartphone or opening their wallet. Upon approaching the cashier, the user is identified based on a combination of face recognition, Bluetooth/BLT radios, and human assistance (i.e., relying on the cashier's input to confirm the user's identity). ZEP has been deployed at Microsoft twice: a two-deployment at TechFest 2011 and a 4.5...
Video details
Date: 17 October 2011
Duration: 00:00:55
Publisher: Microsoft
Vermeer: Direct Interaction with a 360-Degree Viewable 3D DisplayVermeer is a novel interactive 360° viewable display suitable for a tabletop form factor. It provides viewpoint corrected stereoscopic 3D graphics to simultaneous users 360° around the display, without the need for eyewear or other user instrumentation.
Video details
Date: 13 October 2011
Duration: 00:04:17
Publisher: Microsoft
eHeritagee-Heritage is the use of data transfer to help preserve cultural heritage. The first stage is acquisition, and developing how to identify and produce software to attain this. The Gigapixel Camera is used, along with the entire spectrum of color, to capture the highest degree of detail possible. Social responsibility is the cornerstone of the project, with conservation and presentation of cultural heritage in mind. Three-dimensional imagery provides an opportunity to find new data with regard to...
Video details
Date: 27 September 2011
Duration: 00:18:27
Publisher: Microsoft
Kinect Identity: Player recognition in XboxIntroducing how Kinect performs player identity recognition in Xbox, what we call 'Kinect Identity.' A primary challenge in developing a natural user interface for the Kinect is how to seamlessly recognize a player's identity to ensure a smooth and natural user experience. Kinect identity combines three kinds of information to distinguish the users: face, clothes, and body skeleton.
Video details
Date: 27 September 2011
Duration: 00:03:09
Collection: Inventing the Future
Publisher: Microsoft
Video details
Date: 27 September 2011
Duration: 00:29:35
Collection: 20th Anniversary Lecture Series
Publisher: Microsoft
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