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RoomAlive: Magical Experiences Enabled by Scalable, Adaptive Projector-Camera UnitsRoomAlive is a proof-of-concept prototype that transforms any room into an immersive, augmented entertainment experience. Our system enables new interactive projection mapping experiences that dynamically adapts content to any room. Users can touch, shoot, stomp, dodge and steer projected content that seamlessly co-exists with their existing physical environment. The basic building blocks of RoomAlive are projector-depth camera units, which can be combined through a scalable, distributed framework. The...
Video details
Date: 5 October 2014
Duration: 00:03:19
Publisher: Microsoft
Get to know Microsoft ResearchA quick peek at what's new at Microsoft Research.
Video details
Date: 17 April 2014
Duration: 00:01:26
Publisher: Microsoft
PRIME: Proximity Remoting for Instantaneous Multi-device ExecutionMobile devices are all around us; every day, we encounter not only our own devices, but also those of family, friends and new acquaintances. Yet when we turn on our smartphone or tablet, few apps are written with co-located devices in mind. Rather, the mode is isolation: one app, one device.Recent standards such as Miracast, WiDi and Apple AirPlay have embarked to address these silos of interaction for the limited case of one-to-one screen streaming. With support for these standards in recent Android and...
Video details
Date: 14 August 2013
Duration: 00:00:59
Publisher: Microsoft
BodyAvatar: Creating 3-D Avatars with Your Body and ImaginationBored of having an ordinary-looking avatar? Want to create something unique? A dragon? A butterfly? An alien? BodyAvatar is a natural interface that lets Kinect players create 3-D avatars of any shape that they can imagine, by using their own bodies as the input. Based on a first-person “you’re the avatar” metaphor, the player simply scans their body posture into an initial shape for the avatar, and then does various intuitive gestures on their own body, which in turn change the shape of the avatar on the...
Video details
Date: 27 February 2013
Duration: 00:03:53
Publisher: Microsoft
IllumiRoom: Peripheral Projected Illusions for Interactive ExperiencesIllumiRoom is a proof-of-concept system that augments the area surrounding a television with projected visualiza­tions to enhance traditional gaming experiences. We investigate how projected visualizations in the periphery can negate, include, or augment the existing physical environ­ment and complement the content displayed on the television screen. Peripheral projected illusions can change the appearance of the room, induce apparent motion, extend the field of view, and enable entirely new physical...
Video details
Date: 29 January 2013
Duration: 00:05:27
Publisher: ACM Conference on Computer-Human Interaction
IllumiRoom @ CES: Projected Peripheral Illusions for Interactive ExperiencesIllumiRoom is a proof-of-concept Microsoft Research project designed to push the boundary of living room immersive entertainment by blending our virtual and physical worlds with projected visualizations. The effects in the video are rendered in real time and are captured live -- not special effects added in post processing. (Short version presented at CES.)IllumiRoom project was designed by:Brett Jones, Hrvoje Benko, Eyal Ofek and Andy Wilson
Video details
Date: 9 January 2013
Duration: 00:00:58
Publisher: Microsoft
IllumiRoom Projects Images Beyond Your TV for an Immersive Gaming ExperienceIllumiRoom is a proof-of-concept Microsoft Research project designed to push the boundary of living room immersive entertainment by blending our virtual and physical worlds with projected visualizations. The effects in the video are rendered in real time and are captured live -- no special effects added in post processing.IllumiRoom project was designed by:Brett Jones, Hrvoje Benko, Eyal Ofek and Andy Wilson
Video details
Date: 9 January 2013
Duration: 00:01:11
Publisher: Microsoft
Video details
Date: 4 October 2012
Duration: 00:01:35
Publisher: Microsoft
KinÊtre: A Novel Way To Bring Computer Animations To LifeKinÊtre is a research project from Microsoft Research Cambridge that allows novice users to scan physical objects and bring them to life in seconds by using their own bodies to animate them.
Video details
Date: 2 August 2012
Duration: 00:03:49
Publisher: Microsoft
Kodu: Mars EditionIn Kodu: Mars Edition, explore, learn, and play new levels. Use new rover with multiple features, and search for new terrain.
Video details
Date: 1 August 2012
Duration: 00:01:08
Publisher: Microsoft
Just Press Play: Unlocking Academic Success with Frame Games for LearningLearn how researchers are developing games that combine real-world and digital experiences in their quest for a unified game layer for education that improves academic outcomes and enables new types of educational research.In collaboration with Microsoft Research, a research group comprised of university faculty, staff, and students at the Rochester Institute of Technology (RIT) delved into the everyday travails of college life—from academia to social activities—and developed a real-world game, Just Press...
Video details
Date: 21 November 2011
Duration: 00:04:06
Publisher: Microsoft
Kinect Identity and Avatar: Now and FutureMicrosoft Research Asia Assistant Managing Director Baining Guo, researchers Jian Sun and Lijuan Wang jointly introduces the projects of Kinect Identity that recognizes users, Avatar Kinect that tracks users’ facial expression, and 3D photo-real talking head technology. They show what’s in Kinect today and also tomorrow.
Video details
Date: 27 September 2011
Duration: 00:26:41
Publisher: Microsoft
Kinect Identity: Player recognition in XboxIntroducing how Kinect performs player identity recognition in Xbox, what we call 'Kinect Identity.' A primary challenge in developing a natural user interface for the Kinect is how to seamlessly recognize a player's identity to ensure a smooth and natural user experience. Kinect identity combines three kinds of information to distinguish the users: face, clothes, and body skeleton.
Video details
Date: 27 September 2011
Duration: 00:03:09
Collection: Inventing the Future
Publisher: Microsoft
Advancing the State of the Art: 20th Anniversary and BeyondAt Microsoft Research, we are celebrating over 20 years of turning ideas into products that continuously improve the way people interact with technology. We advance the state of the art in computer science through exploration and new approaches to solve large, complex problems.
Video details
Date: 26 September 2011
Duration: 00:02:38
Publisher: Microsoft
Andrés Monroy-Hernández
Designing for Remixing: Computer-supported Social CreativityIn this talk I present a framework for the design and study of an online community of amateur creators. I focus on remixing as a lens to understand the social, cultural, and technical infrastructure of a social media environment that supports creative expression. I am motivated by three broad questions: 1) what is the functional role of remixing in cultural production and social learning? 2) what are the structural properties of an online remixing community? 3) what are amateur creators' attitudes towards...
Video details
Date: 6 May 2011
Duration: 00:57:13
Video details
Date: 26 April 2011
Duration: 00:01:45
Publisher: Microsoft
Video details
Date: 13 March 2011
Duration: 00:00:48
Publisher: Microsoft
Joaquin Quinonero Candela
The Path of GoA brief overview of the Path of Go.
Video details
Date: 15 December 2010
Duration: 00:02:10
Publisher: Microsoft
Simon Winder
TechFest 2009: Core Tools For Augmented RealityThis demo will explain the development of a new kind of image feature that can be used within a variety of applications, ranging from image stitching to augmented reality. The features are already finding their way into Microsoft products and are being considered for many new applications. The demo shows a fun example application: A treasure hunt! By using the posters and other graphics on display during TechFest, the users then borrow a device that augments the workd wih virtual clues to find the hidden...
Video details
Date: 6 March 2009
Duration: 00:03:37
Publisher: Microsoft
Michael Cohen
Core Tools for Augmented RealityMichael Cohen, Principal Researcher from Microsoft Research Redmond explains his TechFest 2009 treasure hunt demonstration using Core Tools for Augmented Reality.
Video details
Date: 27 February 2009
Duration: 00:02:33
Publisher: Microsoft
John Nordlinger and Josh Yelon
This brown bag session at the 2005 Microsoft Research Faculty Summit focuses on computer gaming concepts and assets to enhance the declining interest in computer science. John Nordlinger and Josh Yelon discuss current trends in gaming and academia and provide examples from CMU, which includes a supporting NSF paper that demonstrates the power of a virtual environment (ALICE) to entice computer students students to perform better and stay in class. (Talk includes a demo of ALICE.)
Video details
Date: 19 July 2005
Duration: 01:05:45
Collection: Faculty Summit 2005
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