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We publish a subset of the data from the paper "Discriminative Ferns Ensemble for Hand Pose Recognition".
Stroke Recovery with Kinect is an interactive rehabilitation system that helps stroke patients improve their upper-limb motor functioning in the comfort of their own home. By using the Microsoft Kinect sensor’s gesture recognition technology, the system recognizes and interprets the user’s movements, assesses their rehabilitation progress, and adjusts the level of difficulty for subsequent therapy sessions.
Project details
Labs: Asia
Project details
Labs: Redmond
Project details
Labs: Redmond
Building a 6-dof tracker using the Kinect projector.
Project details
Labs: Cambridge
Participating phones are positioned in a stack, each phone held by a different player. The top phone's screen displays its camera's viewpoint, overlaid with a maze incorporating an AR tag, and a ball guided by accelerometers. When the ball is guided to the end of the maze it 'falls' through a hole, at which point the second phone can 'catch' it, but only if it is positioned correctly. At this point the phones swap positions to continue the game.
Project details
Labs: Asia
We exploit the falloff of visual acuity away from the gaze direction in the human visual system for dynamic 3D rendering. Through user studies, we have honed our system parameters and demonstrated the effectiveness of the system. We have also shown the system to bring significant performance increases, or equivalent reductions in hardware and power requirements, in typical 3D rendering applications on existing hardware. Finally, the method is easily integrated into existing 3D applications.
Project details
Labs: Redmond
Seeking to offer Kinect-like experiences using only mobile devices, leading to new mobile gaming experiences. Key technical achievements include development of fast, accurate and robust phone-to-phone distance measurement system, and a 3D phone-to-phone measurement techniques. Several innovative games, including SwordFight, have been prototyped.
Project details
Labs: Asia | Redmond
Rainbow Tangle is a game on a sequence of permutations. The purpose of the game is to create as straight routes of the permutation particles as possible.
Project details
Labs: Redmond
A selection of systems that weave language-learning experiences into the fabric of our everyday lives by leveraging our natural abilities and interests. These systems include a Windows Phone 7 game for learning Mandarin sounds, a Microsoft Kinect game for learning spatial language, and web flashcards that integrate skill-based microgames. Each represents part of a vision in which personalized learning services orchestrate connected learning experiences across devices, activities, and contexts.
Project details
Labs: Asia
Project details
Labs: Redmond
Just Press Play is a collaboration with Rochester Institute of Technology (RIT) to wrap gameful and ludic experiences around the traditional pedagogical processes of a modern university. Starting in October of 2011, 750 students at RIT’s school of Interactive Games and Media received some cryptic instructions to log onto a website, create a profile, talk to a professor, and pick up a keychain.
Project details
Labs: Redmond
We investigate new types of gaming apps on mobile phones: High-speed, locational, phone-to-phone games. The goal is to develop games such as a real-time, face-to-face SwordFight game without any external infrastructure. Two players Alice and Bob are located in the same room, and use their phones as if they were light saber swords. Alice and Bob wave their phones; the orientation and location of one phone relative to the other simulates sword striking and blocking.
Project details
Labs: Asia
Sketch Match is powered by MindFinder research work. The app supports users to search for similar images by sketching. It also provides a sketch matching game for entertainment and learning.
Project details
Labs: Asia
The goal of this project is to build a platform for research in behavioural game theory on social networking sites which will enable experiments of unprecedented scale, resolution, interactivity and social embedding. We aim at testing the behaviour of real people in game theoretic interactions in social networks. How do people negotiate with one another? How can we aggregate opinions of individuals to arrive at high-quality decisions? In what ways do people reciprocate other people’s actions?
Project details
Labs: Cambridge
Supporting collaborations between major research institutions and Microsoft Research Connections, this program intends to build the foundations for a unified game layer for education. By instrumenting our everyday experiences, we can transform them into gameful experiences and, by doing so, provide the inputs for entirely new capabilities such as eportfolios, adaptive learning, and project-based learning. We look forward to inviting you to the game!
Project details
Labs: Redmond
We describe the new symbolic differentiation feature in HLSL. We provide details of the compiler implementation, along with information relevant to a shader writer wanting to use the feature.
Project details
Labs: Redmond
We think differently about games. Instead of disconnected experiences that are difficult to assess, we empower the educator to teach in new ways. Technological innovations drive our research toward building a new platform for education. Instrumentation of the digital and analog worlds of educators, students, administrations, and institutions enables new kinds of longitudinal studies. We engage with the community and advocate within Microsoft to transform the education experience.
Project details
Labs: Redmond
MirageBlocks demo showcases the use of 3D stereo projection combined with Kinect camera to capture, display, and interact with 3D objects. Any physical object can instantly be virtualized and then interacted with with bare hands using a realistic physical simulation.
Project details
Labs: Redmond
Project details
Labs: Cambridge
Microsoft Research has launched The Path of Go, an Xbox Live Arcade game based on ‘Go’, the ancient Chinese board game.
Project details
Labs: Cambridge
The complexity of game of Go is greater than that of Chess; the most advanced Go computer players reach at best the level of a human amateur. We believe that machine learning can radically improve computer Go.
Project details
Labs: Cambridge
This paper presents a compressed high dynamic range texture format implemented on DX9 level graphics hardware.
Project details
Labs: Asia
Chinese Couplet is a special type of verse consisting of two sentences. Chinese Couplet Generator is a tool which can help users with creating Chinese Couplets. Specifically, when user inputs a first sentence, it can automatically generate several second sentence candidates. Then after user selects a second sentence, it can further generate several banner candidates. Currently, it can handle couplets containing complex Chinese language phenomenons such as character decomposition and repetition.
Project details
Labs: Asia
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