Code Hunt is a serious educational game. The Code Hunt community is interested in all aspects of research and development around the game, including analysis of the data and development of the platform.
Code Hunt is a serious gaming platform for coding contests and practicing programming skills. It is based on the symbolic white box execution engine, Pex. Code Hunt is unique as an online coding platform in that each puzzle is presented with test cases only, no specification. Players have to first work out the pattern and then code the answer. Code Hunt has been used by over 100,000 players as of February 2015.
With the emergence of abundant online content, cloud computing, and electronic reading devices, textbooks are poised for transformative changes. Taking into account the vast amount of existing textbooks designed for traditional printed medium and the potential for enabling new kinds of functionalities through the medium of electronic textbooks, we present the results of our research into algorithmically diagnosing and enhancing the quality of textbooks.
Intelligent Tutoring Systems (ITS) can significantly enhance the educational experience, both in the classroom and online. A key aspect of ITS is the ability to automatically generate problems of a certain difficulty level and that exercise use of certain concepts. This can help avoid copyright or plagiarism issues and help generate personalized workflows. This project develops technologies for problem generation in various subject domains including math, logic, and even language learning.
VidWiki is a project out of MSR India that leverages the crowd to improve the quality and content of online video lectures like those produced by Khan Academy, Coursera, EdX, and Udacity. Through the online platform, users annotate videos by overlaying content on top of the video. Annotations can be typed text, LaTeX equations, shapes, images, or custom pen-drawn notes directly on the canvas.
Polling large audiences in real-time with only a camera or smartphone and paper cards for the audience.
Just Press Play is a collaboration with Rochester Institute of Technology (RIT) to wrap gameful and ludic experiences around the traditional pedagogical processes of a modern university. Starting in October of 2011, 750 students at RIT’s school of Interactive Games and Media received some cryptic instructions to log onto a website, create a profile, talk to a professor, and pick up a keychain.
For the institution and educator, Microsoft is exploring ways to simplify education management, from lowering the friction of entering students' grades to aggregating millions of student records seamlessly across institutions. For the student, Microsoft is developing exciting new technologies that motivate and engage the student and prepare them with the skills needed for 21st-century jobs.
This add-in for Microsoft Office enables authors and editors to embed Creative Commons licenses directly into Microsoft Word, PowerPoint, and Excel documents. With a Creative Commons license, authors can express their intentions regarding how their works may be used by others. The add-in allows the selection of a license, downloads it from the Creative Commons website, and inserts it directly into the working document.
Emerging from an ongoing relationship between Microsoft Research Connections and Miguel Nussbaum at the Pontificia Universidad Católica de Chile, the One Mouse Per Child project is a broad spectrum of experiments in the education space around games for learning. Using Single Display Groupware and multiple mice, collaborative learning activities are supported which improve the way resources can be used in schools and foster personalized learning with individual feedback.
Supporting collaborations between major research institutions and Microsoft Research Connections, this program intends to build the foundations for a unified game layer for education. By instrumenting our everyday experiences, we can transform them into gameful experiences and, by doing so, provide the inputs for entirely new capabilities such as eportfolios, adaptive learning, and project-based learning. We look forward to inviting you to the game!
We think differently about games. Instead of disconnected experiences that are difficult to assess, we empower the educator to teach in new ways. Technological innovations drive our research toward building a new platform for education. Instrumentation of the digital and analog worlds of educators, students, administrations, and institutions enables new kinds of longitudinal studies. We engage with the community and advocate within Microsoft to transform the education experience.
Created for Microsoft Surface 2.0 by the Graphics, Visualization, and Interaction Group at Brown University, led by Andy van Dan, LADS is a platform for viewing large, digitized images on touch screen devices. LADS takes advantage of Deep Zoom, Surface, and other novel Microsoft technologies to create an intuitive browsing experience combined with a simple and powerful authoring interface.
Digital Humanities is about applying new technologies to enhancing the scholarly lifecycle, preserving and exposing collections that are otherwise difficult to access, encouraging new creative expression by using digital media, and studying the impact of technology in the humanities or providing cultural commentary. Digital Heritage is a subset of Digital Humanities that focuses on preserving and exploring our combined cultural heritage.
Research work on triggering and computing Math and Science contents in Bing
Microsoft Research Connections funded projects at five universities to explore potential applications of Microsoft Surface technology in education. Topics included input methods for mathematical and scientific diagramming applications, approaches for managing research and teaching materials and facilitating collaborative laboratory work, hybrid applications with other technologies, control systems for mixing music, and gestural vocabularies.
The VRE Toolkits for SharePoint is a collaborative, multi-institutional effort to create a set of researcher-focused extensions to Microsoft Office SharePoint Server 2010, in order to provide core research project management and workflow capabilities, and to extend into a number of domain specific research and data management arenas.
The primary goal of ChronoZoom is to make time relationships between different studies of history clear and vivid. In the process, it provides a framework for exploring related electronic resources. It thus serves as a "master timeline" tying together all kinds of specialized timelines and electronic resources, and aspires to bridge the gap between the humanities and the sciences and to bring together and unify all knowledge of the past.
Microsoft .NET Gadgeteer is a rapid prototyping platform for small electronic gadgets and embedded hardware devices. It combines the advantages of object-oriented programming, solderless assembly of electronics using a kit of hardware modules, and quick physical enclosure fabrication using computer-aided design.
A semester-long course emphasizing Practical Concerns of Parallel and Concurrent Programming, teaching how to program parallel/concurrent applications at a high-level using Microsoft’s Parallel Extensions to the .NET Framework (available as part of .NET 4.0), the C# and F# languages, as well as other .NET libraries. The course will treat topics of performance and correctness, using tools from Microsoft Research.
TellTable utilises Microsoft Surface Technology to provide an interactive storytelling experience, helping to stimulate creativity and self-expression by children. The storyteller(s) can manipulate various digital characters and sceneries on Surface, which are created by capturing and editing real world elements using a camera. By doing so, they can narrate, act, and record the story in a lightweight way, similar to how children would tell stories using physical toys.
Chinese Couplet is a special type of verse consisting of two sentences. Chinese Couplet Generator is a tool which can help users with creating Chinese Couplets. Specifically, when user inputs a first sentence, it can automatically generate several second sentence candidates. Then after user selects a second sentence, it can further generate several banner candidates. Currently, it can handle couplets containing complex Chinese language phenomenons such as character decomposition and repetition.
Academic Search is a free academic search engine and a test-bed for new research ideas in related fields such as data mining, named entity disambiguation, and visualization. Users can quickly find out information about researchers, papers, conferences, journals, organizaitons and keywords. Users can also discover relationships among these entities via various visualizations. As of May, 2012, Academic Search has indexed 38 millions publications and 18 million authors.
Microsoft Research Connections' goal with this project is to enable communities who maintain ontologies to more easily experiment and to enhance the experience of authors who use Microsoft Word for content creation, incorporating semantic knowledge into the content. This add-in is intended to simplify the development and validation of ontologies.